Question: Exercise to display all solutions for the Sudoku game, as shown in Figure. When you click the?Solve?button, the program stores all solutions in an?ArrayList. Each

Exercise to display all solutions for the Sudoku game, as shown in Figure. When you click the?Solve?button, the program stores all solutions in an?ArrayList. Each element in the list is a two-dimensional 9-by-9 grid. If the program has multiple solutions, the?Next?button appears as shown in Figure. You can click the?Next?button to display the next solution and also a label to show the solution count. When the?Clear?button is clicked, the cells are cleared and the?Next?button is hidden as shown in Figure.

Excrcise22_25 4 8. 2 3 6 3 4 Sd ve dear (a)

2. 2. 3. | Excrcise22_25 1/4600 solutions 1 5 4 6 297

3 8 |DX| 7 2 83 1 4 69 5 6 9

The complete solution for the Sudoku problem is given in Supplement VI.C. Write a program that lets the user enter the input from the ext fields, as shown in Figure. Clicking the?Solve?button displays the result, as shown in Figure.

35 7 8 2 4 1. 4 157 3 2 9 8

6 2 6 9 4 8 53 1 7 8 3 7

Excrcise22_25 4 8. 2 3 6 3 4 Sd ve dear (a) 2. 2. 3. | Excrcise22_25 1/4600 solutions 1 5 4 6 297 3 8 |DX| 7 2 83 1 4 69 5 6 9 35 7 8 2 4 1. 4 157 3 2 9 8 6 2 6 9 4 8 53 1 7 8 3 7 9 6 15 2 4 3 8 2 15 7 4 6 9 9 7 1 2 4 6 8 5 3 5 4 6 8 9 3 1 7 2 Sd ve dear Next (b)

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Program Plan Create a class SudokuMultiple that extends from Application class In the class SudokuMultiple Create an inner class Sudoku Create a method solve Override the start method of the Applicati... View full answer

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