1. The concepts of design and interactivity in e-learning are often misunderstood, or perhaps not really understood...
Question:
1. The concepts of "design" and "interactivity" in e-learning are often misunderstood, or perhaps not really understood at all.
(a). What does "design" mean to you within the world of e-learning? What about "interactivity"?
(b). As someone responsible for designing an e-learning, what are some things to do, or to keep in mind, to give you the best chance to create something that's well-designed?
2. For each, please select one of the two positions I suggest and argue in favor of it. Feel free to cite references and use experiences, references to product demos, etc. to support your argument.
3. In what types of situations would it be better to design a performance support solution (or a combined performance support/training solution) rather than a training experience? Both specific examples and factors that would affect such a decision would be relevant answers to this question.
4. State how you visualize using augmented realty, virtual reality and mixed reality in the world of e-learning and state how this would be useful in the job market.
The Legal and Regulatory Environment of Business
ISBN: 978-0078023859
17th edition
Authors: Marisa Pagnattaro, Daniel Cahoy, Manning Magid, Lee Reed, Pe