Question: 1 5 . 5 . 1 : Define a subclass that simulates a sloth. 5 9 7 7 1 4 . 2 9 8 8
: Define a subclass that simulates a sloth.
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The Critter class is a superclass with some basic functionality for running simulations of different kinds of critters. As you can see, critters can move and they remember their history. A typical simulation contains a number of critters of different types. In each step of the simulation, the act method will be called on each critter.
Define a subclass Sloth of Critter that simulates a sloth. Sloths alternate between eating their initial activity and sleeping. Add the word "eat" or "sleep" to the history each time the act method is called.
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