Question: ( 1 ) Create two files to submit. SongEntry.java - Class declaration Playlist.java - Contains main ( ) method Build the SongEntry class per the

(1) Create two files to submit.
SongEntry.java - Class declaration
Playlist.java - Contains main() method
Build the SongEntry class per the following specifications. Note: Some methods can initially be method stubs (empty methods), to be completed in later steps.
Private fields
String uniqueID - Initialized to "none" in default constructor
string songName - Initialized to "none" in default constructor
string artistName - Initialized to "none" in default constructor
int songLength - Initialized to 0 in default constructor
SongEntry nextNode - Initialized to null in default constructor
Default constructor
Parameterized constructor
Public member methods
void insertAfter(SongEntry currNode)
void setNext(SongEntry nextNode)- Mutator
String getID()- Accessor
String getSongName()- Accessor
String getArtistName()- Accessor
int getSongLength()- Accessor
SongEntry getNext()- Accessor
void printPlaylistSongs()
(2) In main(), prompt the user for the title of the playlist.
(3) Implement the printMenu() method. printMenu() takes the playlist title as a parameter and outputs a menu of options to manipulate the playlist.
(4) Implement the executeMenu() method that takes 4 parameters: a character representing the user's choice, a playlist title, the head node of a playlist, and a Scanner object. executeMenu() performs the menu options (described below) according to the user's choice, and returns the head node of the playlist.
(5) In main(), call printMenu() and prompt for the user's choice of menu options. Each option is represented by a single character.
If an invalid character is entered, continue to prompt for a valid choice. When a valid option is entered, execute the option by calling executeMenu() and overwrite the head of the playlist with the returned object. Then, print the menu, and prompt for a new option. Continue until the user enters 'q'.Hint: Implement Quit before implementing other options.
(6) Implement "Output full playlist" menu option in executeMenu(). If the list is empty, output:Playlist is empty
(7) Implement the "Add song" menu option in executeMenu(). New additions are added to the end of the list.
(8) Implement the "Remove song" menu option in executeMenu(). Prompt the user for the unique ID of the song to be removed.
(9) Implement the "Change position of song" menu option in executeMenu(). Prompt the user for the current position of the song and the desired new position. Valid new positions are 1-n(the number of nodes). If the user enters a new position that is less than 1, move the node to the position 1(the head). If the user enters a new position greater thann, move the node to positionn(the tail).6 cases will be tested:
Moving the head node
Moving the tail node
Moving a node to the head
Moving a node to the tail
Moving a node up the list
Moving a node down the list
(10) Implement the "Output songs by specific artist" menu option in executeMenu(). Prompt the user for the artist's name, and output the node's information, starting with the node's current position.
(11) Implement the "Output total time of playlist" menu option in executeMenu(). Output the sum of the time of the playlist's songs (in seconds).
(12) Next, add a "e" function that will exchange the positions of two songs. Similar to the "c"(Change position of song) menu option, with the "e" funcion, the program will exchange the song at the current position with the song at the desired new position. Invalid positions are handled the same as with the "c" function.

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