Question: 1 . What is the perspective divide? Why does dividing by W help us perceive things as three dimensional? Why is W often referred to

1. What is the perspective divide? Why does dividing by W help us perceive things as three dimensional? Why is W often referred to as the "Linear Z"? What space does a vertex end up in after this divide?
2. A Matrix can be Square, Orthogonal, Orthonormal and produce Affine transformations. Explain what each of these terms means in regards to a Transform Matrix.
3. What is a Shader? What are the two most common types? Provide a brief explanation of how to implement them in your code to emulate 3D graphics hardware.

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