Question: 6. Now we switch back to some generic value for 6 in an innite game. Let both players adopt the following grim trigger strategy: start

 6. Now we switch back to some generic value for 6in an innite game. Let both players adopt the following grim trigger

6. Now we switch back to some generic value for 6 in an innite game. Let both players adopt the following grim trigger strategy: start with cooperation; cooperate as long as no one has ever defected before; otherwise defect. What is the condition on 6 for this strategy prole to be a SPNE? (a) 5>U (b) 521/3 (c) 521/2 (d) 523/5 (9) 522/3 Use the following setting for questions 4-9. Consider the following static Prisoner's Dilemma game. For the following parts, suppose this game is played for innitely many times with discount factor for both players 5 6 [0,1)

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