Question: // a. Create an instance of your MyGameClass class, and name it MyGame. MyGameClass MyGame = new MyGameClass(); // b. Using a foreach, build a

// a. Create an instance of your MyGameClass class, and name it MyGame. MyGameClass MyGame = new MyGameClass();

// b. Using a foreach, build a loop that calls the Display method // for each card in the MyGame TheDeckOfCards array.

CARD GAME LIBRARY

***clubclass.cs

using System; using System.Collections.Generic; using System.Text;

namespace CardGameLibray { public class ClubClass : ParentCardClass { public ClubClass(Rank pRank) { CardRank = pRank; CardSuit = Suit.Club; } public override void Display() { Console.BackgroundColor = ConsoleColor.White; Console.ForegroundColor = ConsoleColor.Blue; Console.WriteLine(CardRank + " of " + CardSuit + "s "); Console.ResetColor(); } } }

***diamondclass.cs

using System; using System.Collections.Generic; using System.Text;

namespace CardGameLibray { public class DiamondClass : ParentCardClass { public DiamondClass(Rank pRank) { CardRank = pRank; CardSuit = Suit.Diamond; } public override void Display() { Console.BackgroundColor = ConsoleColor.White; Console.ForegroundColor = ConsoleColor.DarkRed; Console.WriteLine(CardRank + " of " + CardSuit + "s "); Console.ResetColor(); } } }

***HeartClass.cs

using System; using System.Collections.Generic; using System.Text;

namespace CardGameLibray { public class HeartClass : ParentCardClass { public HeartClass(Rank pRank) { CardRank = pRank; CardSuit = Suit.Heart; } public override void Display() { Console.BackgroundColor = ConsoleColor.White; Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine(CardRank + " of " + CardSuit + "s "); Console.ResetColor(); } } }

***MyGameClass.cs

using System; using System.Collections.Generic; using System.Text;

namespace CardGameLibray { public class MyGameClass { public ParentCardClass[] TheDeckOfCards;

public MyGameClass() { TheDeckOfCards = new ParentCardClass[52];

int i = 0; Rank rankIndex = Rank.Deuce;

while (i < TheDeckOfCards.Length) { TheDeckOfCards[i++] = new SpadeClass(rankIndex); TheDeckOfCards[i++] = new HeartClass(rankIndex); TheDeckOfCards[i++] = new DiamondClass(rankIndex); TheDeckOfCards[i++] = new ClubClass(rankIndex++); }

}

} }

***ParentCardClass.cs

using System; using System.Collections.Generic; using System.Text;

namespace CardGameLibray { public abstract class ParentCardClass { public Rank CardRank { get; set; } public Suit CardSuit { get; set; }

public abstract void Display();

} }

***rank.cs

using System;

namespace CardGameLibray { //an enum with 13 values, // Deuce Three Four Five Six Seven Eight Nine Ten Jack Queen King Ace // Deuce has value 2 and the others count up by 1 to the Ace = 14 public enum Rank { Deuce = 2, Three, Four, Five, Six, Seven, Eight, Nine, Ten, Jack, Queen, King, Ace } }

***SpadeClass.cs

using System; using System.Collections.Generic; using System.Text;

namespace CardGameLibray { public class SpadeClass : ParentCardClass { public SpadeClass(Rank pRank) { CardRank = pRank; CardSuit = Suit.Spade; } public override void Display() { Console.BackgroundColor = ConsoleColor.White; Console.ForegroundColor = ConsoleColor.Black; Console.WriteLine(CardRank + " of " + CardSuit + "s "); Console.ResetColor(); } } }

***Suit.cs

using System; using System.Collections.Generic; using System.Text;

namespace CardGameLibray { //an enum with 4 values, Club Diamond Heart Spade // where Club has value 1 and the others count up by 1 public enum Suit { Club = 1, Diamond, Heart, Spade } }

FIGHT CARD GAME

***program.cs

using CardGameLibray; using System;

namespace FightCardGame { class Program { static void Main(string[] args) { // a. Create an instance of your MyGameClass class, and name it MyGame. MyGameClass MyGame = new MyGameClass();

// b. Using a foreach, build a loop that calls the Display method // for each card in the MyGame TheDeckOfCards array.

foreach (ParentCardClass item in MyGame.TheDeckOfCards) { item.Display(); } Console.WriteLine(); Console.WriteLine("================================================"); Console.WriteLine("================================================"); Console.WriteLine();

// uncomment this after you impliment the new Sort method in MyGameClass and // the IComparable method in the ParentCardClass // MyGame.Sort();

foreach (ParentCardClass item in MyGame.TheDeckOfCards) { item.Display(); }

// end of program

Console.ReadLine(); } } }

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