Question: a ) . Define refraction in the context of computer graphics ( 3 marks ) a ) Discuss two applications of refractions in rendering transparent
aDefine refraction in the context of computer graphics marks
a Discuss two applications of refractions in rendering transparent materials. marks
b Discuss four techniques and algorithms used for surface modelling in computer graphics.
marks
c Explain the concept of surface scattering BSDFs and its significance in achieving ealistic
material appearance. marks
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