Question: A else if ( randomNum = = 3 ) } / / randomly selects the direction of the object when it's at the coordinate (

A else if (randomNum ==3)}//randomly selects the direction of the object when it's at the coordinate (600,500)
if (this->xInit ==600 && yInit ==0){ if (randomNum ==1) else if (randomNum ==2) else if (randomNum ==3)}//randomly selects the direction of the object when it's at the coordinate (600,0)
if (this->xInit ==0 && yInit ==500){if (randomNum ==1) else if (randomNum ==2) else if (randomNum ==3)}//randomly selects the direction of the object when it's at the coordinate (600,0)C. In main, Rect class objects were changed to heap pointers with the new and delete
commands. Two pointers are created to have two objects to be painted on the console..//Hace que la pantalla mida 600x500Rect *rectangle 1= new Rect;Rect::printObjectAmount(); (rectangle1)->fGlide();}delete rectangle2;system("pause"); return 0 ;
}//end main
D. Flowchart / draw a flow chart. The program is one where the object instead of following a specific pattern
made by the function, a static function generates a random number from 1 to
3 which will randomly choose where it is going to go when it reaches some
point in the plane. The printObjectAmount () function prints the number of
objects existing at the moment on the console.
 A else if (randomNum ==3)}//randomly selects the direction of the object

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