Question: a ) Eplain the differences in texture output between gouraud shading, and phong shading of polygons? ( 0 5 marks ) b ) In 3

a) Eplain the differences in texture output between gouraud shading, and phong shading of polygons? (05 marks)
b) In 3D computer graphics, radiosity is an application of the finite element method to solving the rendering equation for scenes with surfaces that reflect light diffusely.
1) Outline the key ideas behind the radiosity equation for rendering (05 marks)
2) Explain in which kind of cases Radiosity is most useful? (05 marks)
Question 3
a) Using an example, explain the process on of aliasing in the computer graphic pipeline.
(05 marks)
b) Explain what can happen if an image is resized using the "round to nearest-pixel" approach. (05 marks) c) State and explain the formula for shrinking an image by a scale of 2.(05 marks)
Question 4
a.write a formula of the reflected ray using snell's law ( marks)
b. Explain how snell's law affects objects with mirage phenomenon (5 marks)
c. Describe a recursive ray tracing algorithm (8 marks)
Question 5
I. Explain how transformation hierarchy to define comptlex objects. (10 marks)
2. Describe using an example how transforrnation stack can be operated a 2D environment.
(05 marks
Question 6
1. Write the equation for the Phong illumination model. (05 marks)
2. Explain what diffuse, specular and ambient terms are. (05 marks)
3. How "plastic" and "metallic" appearances can be approximated? (05 marks)

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