Question: a . This problem exercises the basic concepts of game playing, using tic - tac - toe ( noughts and crosses ) as an example.

a. This problem exercises the basic concepts of game playing, using tic-tac-toe (noughts and crosses) as an example. We defineas the number of rows, columns, or diagonals with exactlyand no. Similarly,is the number of rows, columns, or diagonals with just. The utility function assignsto any position withandto any position with. All other terminal positions have utility 0. For nonterminal positions, we use a linear evaluation function defined as.
i. Approximately how many possible games of tic-tac-toe are there?
ii. Show the whole game tree starting from an empty board down to depth 2(i.e., oneXand oneOon the board), taking symmetry into account.
iii. Mark on your tree the evaluations of all the positions at depth 2.
iv. Using the minimax algorithm, mark on your tree the backed-up values for the positions at depths 1 and 0, and use those values to choose the best starting move.
v. Circle the nodes at depth 2 that wouldnotbe evaluated if alphabeta pruning were applied, assuming the nodes are generated in the optimal order for alphabeta pruning.

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