Question: Answer these questions about this full day workshop/design sprint: Why the direction (overall theme/focus of this workshop) Why did you add certain activities? (pick at
Answer these questions about this full day workshop/design sprint: Why the direction (overall theme/focus of this workshop) Why did you add certain activities? (pick at least 2 to discuss) How did you decide on each? Why do you think the time allowed will be enough? What will make this workshop meaningful? Any other pertinent data/reflective thoughts.
Design sprint/ full day workshop:
Workplace Workshop
Interior Design Remodel
Full Day Workshop/ Sprint Plan
Schedule Overview:
9:00 AM- Coffee and Mingle
- Objective: Grab your name tag and mingle! (Fun uplifting playlist will be playing during)
- Link:https://open.spotify.com/playlist/6yFYr6Ns8yUz2A3x2DPU80?si=gBKAX4tFTeKo8Q1QgJCkeA&pi=u-6aoogki0RdiL
9:30 AM- Opening Slides
Objective: Set the stage for the day and get participants comfortable. Assign Groups
- Welcome and overview of the workshop agenda.
- 30 Circles: Icebreaker activity to foster creativity and team bonding.
- https://www.ideo.com/journal/build-your-creative-confidence-30-circles-exercise
- Break into groups of 4.
9:50- 10:20-
Activity: Lightning Talks
- Brief presentations on the design sprint process and its relevance to interior design.
- Participants share quick insights or experiences related to design challenges.
- https://advance.louisiana.edu/sites/advance/files/Lightning%20%283%20Minute%29%20Talk%20Guidelines_0.pdf
10:20- 11: 20-
Activity: User Journey Mapping
- Participants map out the user's journey in a specific interior space.
- Identify pain points and opportunities for improvement through group discussion.
- https://designsprintkit.withgoogle.com/methodology/phase1-understand/user-journey-mapping
11:20- 11: 30-
Brain Break
- Participants get up and move around ( Snacks available)
- https://www.ideo.com/journal/build-your-creative-confidence-30-circles-exercise
11:30- 11: 45-
Activity: Problem Framing
- Use the insights from the user journey mapping to frame the core problem.
- Create "How Might We" questions to guide the ideation process.
- Prioritize the questions based on impact and feasibility.
- https://www.designsprint.academy/blog/what-is-problem-framing
- https://designsprintkit.withgoogle.com/methodology/phase1-understand/hmw-sharing-and-affinity-mapping
11:45- 12:15-
Activity: Crazy 8s
- A rapid sketching exercise where participants generate eight ideas in eight minutes.
- Encourage creativity and out-of-the-box thinking.
- Share and discuss ideas with the group to identify promising concepts.
- https://designsprintkit.withgoogle.com/methodology/phase3-sketch/crazy-8s
12:15- 1:00-
Activity: Storyboarding
- Develop a storyboard to visualize how the selected idea will work in practice.
- Create low-fidelity prototypes using materials like paper, cardboard, or digital tools.
- Focus on key interactions and user experiences within the space.
- https://designsprintkit.withgoogle.com/methodology/phase5-prototype/storyboard
1:00- 1:30-
Activity: Lunch Break
- Keep those ideas flowing and fuel your body!
1:30- 2:00-
Activity: User Testing Sessions
- Present prototypes to other groups or invited users for feedback.
- Facilitate structured feedback sessions to gather insights on usability and design effectiveness.
- Document feedback and identify areas for improvement.
- https://design-sprint.com/user-testing/
2:00- 2:30-
Activity: Sprint Retrospective
- Reflect on the sprint process and discuss what worked well and what could be improved.
- Identify actionable next steps for refining and implementing the design solutions.
- Gather feedback on the workshop to improve future sessions.
- https://uxspot.io/design-sprint-retro.html
2:30-3:00 PM -
Activity: Synthesize Feedback
- Consolidate feedback collected during the user testing sessions.
- Group discussions to identify key insights and design implications.
- Organize feedback into themes and prioritize necessary changes.
3:00-3:30 PM -
Activity: Iterative Prototyping
- Refine prototypes based on user feedback.
- Modify the existing prototypes, focusing on addressing the most critical feedback.
- Use quick iteration cycles for immediate testing with peers.
- https://design-sprint.com/iteration-design-sprint/#:~:text=The%20iteration%20sprint%20can%20be,go%20straight%20to%20the%20point.
3:30-4:00 PM -
Activity: Design Integration
- Ensure that design solutions align with user needs and project goals
- Review and align refined prototypes with the initial project objectives.
- Discuss integration methods for incorporating these designs into real-world applications.
- https://www.eleken.co/blog-posts/how-to-design-integrations-before-you-build-them-step-by-step-workflow
4:00-4:15 PM -
Activity: Break/ Doodle Challenge
- Participants can relax, network, and enjoy snacks before the final activities.
- Ask participants to doodle anything that comes to mind, without worrying about the outcome or artistic skill.
- Encourage them to let their imagination run wild and enjoy the process.
- https://texasartandsoul.com/how-to-doodle-for-fun-and-relaxation/
4:15-4:45 PM -
Activity: Final Presentations/decide
- Share the final design solutions with all workshop participants.
- Each group presents their journey, insights, and final prototype.
- Highlight how feedback influenced design iterations and final solutions.
- https://designsprintkit.withgoogle.com/methodology/phase4-decide
4:45-5:00 PM -
Wrap-Up and Closing Remarks
- Conclude the day and reinforce key takeaways.
- Summarize the day's activities and learning points.
- Highlight the importance of iteration and feedback in the design process.
- Offer next steps for participants, including resources or upcoming events.
This full-day schedule is designed to facilitate continuous learning, collaboration, and iterative design improvements while maintaining participant engagement and energy throughout.
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