Question: b) Explain the BEST graphic primitives that can be used to produce a 2D shape of an Apple. Justify your answer with a reason. (3

 b) Explain the BEST graphic primitives that can be used to

b) Explain the BEST graphic primitives that can be used to produce a 2D shape of an Apple. Justify your answer with a reason. (3 marks) Write an OpenGL libraries for the following codes: i) glutDisplayFunc(myDisplay) ii) glColor3f(r.g,b) glClear(GL_COLOR_BUFFER_BIT) gluOrtho2D(left, right, bottom, top) (4 marks) iv)

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