Question: Using the standard 22number tutorial with unchanged code, I can see a spinning cube. I then set the following variables as shown below. GLfloat

Using the standard 22number tutorial with unchanged code, I can see a 

Using the standard 22number tutorial with unchanged code, I can see a spinning cube. I then set the following variables as shown below. GLfloat num9_lookAtX = 0; GLfloat num10_lookAtY = 0; GLfloat num11_lookAtZ = -200; I ran the program, I can still see the cube. Given I am now looking at a point far past the far plane and nowhere near the cube, why can I still see it?

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Step 1 The cube is still visible because it is within the viewing frustum which is defined by the field of view aspect ratio and near and far planes Even though the camera is looking past the far plan... View full answer

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