Question: BUS230 - technilogy and reasearch methods this is the question and thats the pragraph that you will use for solving the problems please and thank

BUS230 - technilogy and reasearch methods
BUS230 - technilogy and reasearch methods this isthis is the question
BUS230 - technilogy and reasearch methods this isand thats the pragraph that you will use for solving the problems please and thank you for the help
C2. Find the answers for the following questions by referring to the journal article given above. (35p). a. Problem statement: b. Purpose (objective of the study: c. Population (participants) of the study: d. Data collection tool(s) or instrument(s); e. Results/Findings: f. Language used: g Number of Keywords used: The Use of Computer-Based Simulation to Aid Comprehension and Incidental Vocabulary Learning Journal of Educational Computing Research 001-23 The Authors 2016 Reprints and permissions, sagepub.com/journalsPermissions.nay DOI: 10.1177/0735633116639954 ec.sagepub.com SSAGE Mohammed Ali Mohsen Abstract One of the main issues in language learning is to find ways to enable learners to interact with the language input in an involved task. Given that computer-based simulation allows learners to interact with visual modes, this article examines how the interaction of students with an online video simulation affects their second lan- guage video comprehension and incidental vocabulary learning. Forty-three Arab adult learners were randomly assigned to either an experimental group or a control group. Students in the experimental group (players) participated in a virtual knee surgery simulation by dragging various surgery devices, which were shown in the clip. over the knee of a patient. Those in the control group (viewers) viewed the same video in You Tube and were requested to watch and listen to the video surgery. After the treatments, the students took comprehension and vocabulary recognition tests image association with words). Results show that the players significandy outper formed the viewers in these two tests. The pedagogical implications of this study suggest that interactivity in language input is crucial in facilitating second language acquisition. Keywords computer-based simulation, interactivity, vocabulary, comprehension, acquisition

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