Question: C BATTLESHIP PROGRAM The program will simulate a one player version of the classic game Battleship. The goal of this version is to sink all

C BATTLESHIP PROGRAM

The program will simulate a one player version of the classic game

Battleship. The goal of this version is to sink all 5 ships using the least

number of missiles.

The game is played on a 10 x 10 grid. The columns of the grid will be

labeled A, B, C, D, E, F, G, H, I, and J. The rows of the grid will be

numbered 1 10.

The 5 ships will be randomly placed on the game board. Neither the

programmer or the user will have any idea where the ships have been

placed. The ships can be placed vertically or horizontally. All ships must

be located within the 10 x 10 grid.

Game Play

The user will select a row and column combination and fire a missile. If the

missile hits a ship the grid will display the letter H to indicate a ship was

hit. The user will continue to fire missiles until all ships have been sunk.

Once a ship has been sunk, the Hs will be replaced by the letters that

represent the ship that has just been sunk.

Cruiser

= 2 holes = C

Submarine

= 3

holes = S

Destroyer

= 3 holes = D

Battleship

= 4

holes = B

Aircraft Carrier

= 5 holes = A

As the game is played, some where on the screen the user will see how

many missiles that have been fired. The name of each ship that is still

floating and the name of each ship that has been sunk.

Other Rules

The game will have an option to display the past 10 best scores, therefore

it will store the top best scores (lower score the better).

You will allow the user to see the top 10 scores.

You will allow the user to play the game.

You will allow the user to quit the game.

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