Question: ( C# ) Begin by starting with the completed roll-a-ball Unity3D project At this point, you should be able to move the ball around the

( C# ) Begin by starting with the completed roll-a-ball Unity3D project At this point, you should be able to move the ball around the screen and collide with the rotating cubes (removing them from the scene upon collision)

Add two more lights into the scene

Each should have a different color Place them in the scene such that their color illuminates parts of the scene differently.

Run your scene and be sure that the lights illuminate the ball in different colors as it moves about the scene.

Add textures to the ball (or adjust the materials component) so that it looks unique/different from what is provided.

Add a script component to the scene and ball such that every time the ball moves,a counter increments. This is similar to the score but it should go up whenever the ball moves (not just when the ball collides with a cube). Display this counter on the HUD/screen.

Run your new/modified scene to show that the counter is working whenever the ball moves.

Add textures/materials properties to the cubes and plane to improve the look/feel of the Unity3D scene.

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