Question: can someone summarize this post for me? Have computer games desensitize us to the ongoing violence in our current society? There is a claim around

can someone summarize this post for me?

Have computer games desensitize us to the ongoing violence in our current society? There is a claim around the world these days that video games are desensitizing to violence, but is that true? We have been constructing alternate worlds and multiple selves, which exist through technology, apart from the concrete reality in which we reside. Technological developments have flourished in people's experiences with the internet, computers, or mobile devices, enabling people to represent themselves in another reality. A non-negligible concern is that most video games contain violent imagery that may be detrimental to players and the welfare of our society. The video gaming market has evolved from a handful of games on large-scale home consoles to video games on handheld systems, personal computers, manual systems, and even mobile phones over the past three decades. The games, which had no limitations in the beginning, later brought many national games, especially the USA and European countries, to the entertainment industry and brought age restrictions. The main reasons for doing this were: it encouraged people to gamble and violent. While assaults are often accepted as a central component of human behavior, it is not clear why interpersonal abuse is more prevalent. Violent games do not increase hostile behavior and develop empathy and kindliness. Physiological excitement will increase. Violent video games do not desensitize society and individuals. People who play these games do not tend to violent and strengthen people's sense of empathy.

When looking at reasons video games are dont desensitizing the first one that is video games do not trigger an emotion of real violence in gamers. Mainstream media and people often say that video games (computer games) encourage players, especially children, to be violent and make them aggressive, but research, studies, and experiments show that video games (computer games) do not trigger a real sense of violence in who play these games. First of all, when we compare people who play violent video games and those who do not there is no difference between them if they play for a short time. The difference increases slightly when played for a long time, but this difference can be ignored. According to a recent study, which was published in the journal, Royal Society Open Research, reported that studies combined demonstrated that the association between gaming and violence is statistically important but tiny, below the threshold to count it as even small effect. For example, in the study called Long-Time Exposure to Violent Video Games Does Not Show Desensitization on Empathy for Pain: An fMRI Study, two different groups were formed, one of them playing violent video games and the other playing non-violent video games. 200 video games were played by 18 people who played violent video games and 17 people who played non-violent video games. Functional resonance imaging data were collected when these people saw painful and non-painful sensations after playing the games. The findings revealed that in brain areas between groups we could deduce that the experience of pain in other people is not substantially different because the desensitization effect of violent video games is overrated. Second, looking at the effects of video games on children. Irrespective of the content, the fact that playing video games affects aggressive actions can be measured as a consequence of people influenced by the games, but it also means that violent content in other media than computer games is affected. It was also accepted that sensitivity to abuse on television is one of the reasons, according to a report conducted by the Australian Psychology Community, which raises the probability of children who exhibit violent conduct in both the short and the long run. Thus, the emotion of actual aggression in gameplay does not cause Computer Games. People sometimes suggest video games inspire players, particularly children, to be violent and aggressive. But this is not true, and this has been proven by research.

Another reason, the real-life empathy ability of those who have the chance to adopt many characters in games also increases. In several contexts and meanings, empathy can be defined. Generally speaking, empathy is the capacity to feel feelings and the ability to imagine what others can think or experience. The moderating function of empathy was verified by the first collection of tests. Mediated of warm and empathetic game characters, game brutality was considered to be less justifiable, regardless of the moral character of the game. Empathy though, based on character morality, has differential effects on aggression. Since the character of Superman played, neutral faces were less violent but angrier. Empathy was also caused by the nature of the video game. The feeling of pain is the most effective emotion that passes through, so when we see someone who has pain, we are more likely to feel their pain. Therefore, as there is more pain in violent games, it triggers our empathy, whether it is the character we control or the characters next to us or ourselves. In comparison to films, TV shows, or novels, all that you have happening in games is just about empathy, so you lead the character to you exactly. In research, the effectiveness of gaming was assessed in bullying. Video games are being used in this study as prevention strategies that provide individual and cumulative awareness of social, social, and perceptions, which can help minimize bullying behavior and convert social expectations into class. They claimed that gambling in education is a promising sector for promoting the efficacy of an early-school bullying reduction program. This program helps students develop positive social connections over their lives. In short, Empathy may be described in a variety of contexts and definitions. In general, empathy is the capacity to sense and to consider what others may perceive or experience. The empathy of real-life people with the opportunity to take on multiple characters often increases in games.

However, some individuals and authorities still oppose video games and argue that games desensitize people to violence and are a bad example for children. The first reason they argue for this is that although the studies conducted do not cause problems with brain activity when looking at physical reactions, those who play violent games decrease their physical responses to real violence. The paper entitled 'The Impact of Video Game Violence on Physiological Desensitization to Real-Life Violence' was published in an issue of the Journal of Experimental Social Psychology. In this article, the authors describe desensitization to violence as a "reduction of emotional physiological reactivity to real violence.". In the research, the results show that playing a violent video game, even for as little as 20 minutes, can result in people being less physically aroused by real violence than those who played a nonviolent video game than being hit, stabbed, and shot. The physical adaptations here are things like heart rate, increased heart rate, and less blinking. The participants within the violent game cluster additionally had lower heart rates whereas viewing the real-life violence compared to the nonviolent video game group. The second reason is playing games may also have harmful impacts, including obesity, video-induced assaults, on some children's welfare. and conditions such as tendonitis, nerve compression, carpal tunnel syndrome, postural, muscular, and skeleton. For instance, according to Video games and health written by Mark Griffiths, one new use of video games in health care is its use in pain management. The level of attention required to play such a game can distract the player from pain sensitivity, a reported and tested strategy among pediatric patients. The study reported the use of a hand-held video game to stop an 8-year-old boy from picking on his face. The baby had neurodermatitis and a scar from constantly sucking on his upper cup. Thus, some individuals and organizations continue to condemn computer games and claim the games are a poor representation of abuse to people and children.

These arguments made by people who argue that violent video games desensitize people and indirectly societies to real violence certainly do not show that video games desensitize people to violence because both of these arguments do not prove that they are driving people to violence. On the other hand, it is not true that it affects the physical and mental health of people and children, because research has shown that violent video games do not desensitize people's brains, on the contrary. After all, the feeling of pain is the emotion that most triggers empathy, it improves people's ability to empathize. As a result, none of these arguments prove that violent video games desensitize people to actual violence, they are simply a different view of the situation, but they are certainly not evidence of insensitivity.

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