Question: Chapter 5, Game zone 3, p 298 In chapter 3, you created a card class. Modify the card class so the setValue() method does not

Chapter 5, Game zone 3, p 298

In chapter 3, you created a card class. Modify the card class so the setValue() method does not allow a card's value to be less than 1 or higher than 13. if th argument to setValue() is out of range, assign 1 to the card's value.

In Chapter 3, you also created a PickTwoCards application that randomly selects two playing crads and displays their values. in that application, all Card objects arbitrarily were assigned a suit represented by a single character, but they could have different values, and the player observed which of two card objects had the higer value..

.Chapter 5, Game zone 3, p 298 In chapter 3, you created

298 Making Decisions CHAPTER 5 3. In Chapter 3, you created a card class. Modify the card class so the setvalueo method does not allow a Card's value to be less than l or higher than argument to setvalueo is out of range, assign i to the Cards value. In Chapter 3, you created a PickTwoCards that randomly selects playing cards and displays their values. In that application, all Card objects a were assigned a suit represented by a single character, but they could have differ values, and the player which of two cand had the higher value. Now, modify the application so suit and the value both are chosen randomly. Using two the play very version of the game War. Deal two Cards for the computer and one for the determine the higher card, then a message indicating whether the cards are equal the computer won, or the player won. (Playing cards are considered equal when they have the same value, no matter what their suit is.) For this game, assume the Ace (value is low. Make sure that the two Cards dealt are not the same Card. For example, a deck cannot contain more than one Card representing the 2 of Spades. If two cards are chosen to have the same value, change the suit for one of them. Save the application as War.java. (After you study the chapter "Arrays," you will be able to create a more sophisticated War game in which you use an entire deck without repeating cards.) 4 In Chapter 4, you created a Die class from ,,,hich

Step by Step Solution

There are 3 Steps involved in it

1 Expert Approved Answer
Step: 1 Unlock blur-text-image
Question Has Been Solved by an Expert!

Get step-by-step solutions from verified subject matter experts

Step: 2 Unlock
Step: 3 Unlock

Students Have Also Explored These Related Databases Questions!