Question: USING JGRASP PROGRAM.... In chapter 3, you created a card class. Modify the card class so the setValue() method does not allow a card's value
USING JGRASP PROGRAM....
In chapter 3, you created a card class. Modify the card class so the setValue() method does not allow a card's value to be less than 1 or higher than 13. if th argument to setValue() is out of range, assign 1 to the card's value.
In chapter 3, you also created a PickTwoCards application that randomly selects two playing cards and displays thier values. In that application , all card objects arbitranily were assigned a suit represnted by a single character, but they could have different values, and the player obseved which of two card object had higher value. Now, modify the application so the suit and the value both are chosen randomly. Using two card objects, play a very simple version of the card game War. Deal two Cards--one for the computer and one for the player--and determine the higher card, then display a massage indicating whether the cards are equal, the copmuter won, or the player won. (Playing cards are considered equal when they have the same value, no matter what their suit is.) For this game, assume the ace (value 1) is low. Make sure that the two Cards dealt are not the same Card. For example, deck cannot contain more than one Card representing the 2 of Spades. If two cards are chosen to have the same value, change the suit for one of them. Save the application as War.Java.
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