Question: CIT-111 Homework #1 Answer the problems by filling out sheet 2. Each problem gets their own sheet 2. CIT111 Homework #1: Algorithm Documentation Page 1

CIT-111 Homework #1 Answer the problems by filling out sheet 2. Each problem gets their own sheet 2.  CIT-111 Homework #1 Answer the problems by filling out sheet 2.
Each problem gets their own sheet 2. CIT111 Homework #1: Algorithm Documentation

CIT111 Homework #1: Algorithm Documentation Page 1 Problem 1: The video game machines at your local arcade output coupons according to how well you play the game. You can redeem 10 coupons for a candy bar or 3 coupons for a gumball. You prefer candy bars to gumballs Document an algorithnt (see instructor handout) that prompts for how many coupons someone wants to redeem. Determine and output how many candy bars, how many gumballs, and how many unredeemed coupons to return. The document to be submitted via Blackboard is either a Word or PDF file format. Problem 2: A simple rule to estimate your ideal body weight is to allow 110 pounds for the first 5 feet of height and 5 pounds for each additional inch. Document an algorithm (see instructor handout) that prompts for a person's height in feet and inches, and then determine their ideal body weight in pounds. Assume the height is entered with whole numbers for the feet and for the inches (for example: a user would enter the feet and inches separately as 6 feet 6 inches, not 6.5 feet) Problem 3: Craps is a dice table game played at many casinos. A single game consists of one or more throws of two die (numbered 1 through 6) whose numbers are added together until there is a win or a loss. In the game of craps, the first roll is referred to as the "come-out roil". If a person rolls a combined 7 or 11, they win that game. If they roll a 2, 3 or 12 they lose that game. If the come-out roll is a 4, 5, 6, 8, 9 or 10 (referred to as the "point" value) they roll the dice repeatedly until they win or lose according to the following rules. If the subsequent dice roll is the same value as the "point" (.e. come-out roll), they win and the game is over. If the subsequent dice roll is a 7, they lose and the game is over, If they don't roll the point value or a 7, they roll the dice again. Document an algorithm (see instructor handout) that determines the winning percentage over a series of individual crap games played by the computer. First ask the user how many games you want it to simulate/play. Then, loop and play that number of games keeping track of how many times a win occurred. When you are done, display the winning percentage over that series of games played. . . . Student Name: Class/Section: HW/Assignment: CIT-111 I PROBLEM STATEMENT: ASSUMPTIONS: INPUT: OUTPUT: TEST PLAN of POSITIVE RESULTS (Inputs, expected results - remember boundary conditions) 1. Test 1.1 2. Test 1.2 3. Test 1.3 TEST PLAN of NEGATIVE RESULTS (inputs that should not result in desired results) 1 Test 21 2. Test 2.2 3. Test 23 ALGORITHM (Pseudo-code)

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