Question: Code is provide below Add it to the processor Main code part 1 Part 2 Part 3 Part 4 If you have any question let
Untitled board- Coursecontent other Download the file "asteriodsGame.zip" in Black material. Unzip it and try out the skel the letal game. There is some basic activity, but no goals. Your task will be to design some the following questions: Goals: what software is strictly a toy: there are structure to enhance the game. Try to consider goals does the player have in the game? Choice: what choies does the player make? Resources: what resources are in the How wil1 new resources be acquire variety of encounter? Based on the above questions, add the following components to this game 1. The harm of every bullet hits an asteroid, the asteroid will lose 10 points health. If an ast loses all health, it will be destroyed. (30 points) 2. Score and timer, which decide the outcome of the game. For example, only when game? How will the player spend the resources? asteroid. For example, if a game. You need to decide how to relate score with the number of asteroid, the health of an asteroid, and the number of bullets. (40 points) 3. Add audio effects to the game, such as background music and the sound effect when a collision happens. (20 points) 4. Add a screen of credits. Anytime when the players press a key (e.g c'), the can see an animated credit screen. An example function is shown in the slides o Tutorial 6. (10 points) you have to use: https://processing.org/ Untitled board- Coursecontent other Download the file "asteriodsGame.zip" in Black material. Unzip it and try out the skel the letal game. There is some basic activity, but no goals. Your task will be to design some the following questions: Goals: what software is strictly a toy: there are structure to enhance the game. Try to consider goals does the player have in the game? Choice: what choies does the player make? Resources: what resources are in the How wil1 new resources be acquire variety of encounter? Based on the above questions, add the following components to this game 1. The harm of every bullet hits an asteroid, the asteroid will lose 10 points health. If an ast loses all health, it will be destroyed. (30 points) 2. Score and timer, which decide the outcome of the game. For example, only when game? How will the player spend the resources? asteroid. For example, if a game. You need to decide how to relate score with the number of asteroid, the health of an asteroid, and the number of bullets. (40 points) 3. Add audio effects to the game, such as background music and the sound effect when a collision happens. (20 points) 4. Add a screen of credits. Anytime when the players press a key (e.g c'), the can see an animated credit screen. An example function is shown in the slides o Tutorial 6. (10 points) you have to use: https://processing.org/
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