Question: Computer graphics, please I want the answer to be clear and organized and with details and please make sure that the answers is correct to
1. A point in Model Space is defined by (0,2,0). We want to be placed it in the World Space such that it will be rotated around the X axis for 90 counter clockwise, then rotated 45 around the X axis, and then translated into (1.5, 1, 1.5). Find the transformation matrix and its position in World Space. 2. Scale the triangle with vertices A(0,0),B(1,1), and C(5,2) by sx=2 and sy=2 w.r.t. the fixed point C(5,2)
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