Question: construct a Java GUI that uses event handlers and listeners w Design, implement and test a set of Java classes that allows a user to
construct a Java GUI that uses event handlers and listeners w
Design, implement and test a set of Java classes that allows a user to select a shape from a list of
available shape images, enter appropriate dimensional parameters suggest a dropdown box of
dimensional size choices and then display that shape in a frame either as an image or as a drawing
Your list of shapes should be similar, if not identical to the ones used in project one:
Circle
Square
Triangle
Rectangle
Sphere
Cube
Cone
Cylinder
Torus
Take your time on understanding how the graphical components and listeners work so you can easily
display appropriate actions based on any event.
Submission Requirements:
Submit all of your Java source files each class should be in a separate java file These files
should be zipped and submitted with the documentation.
UML class diagram showing the type of the class relationships.
Developers guide describing how to compile and execute the program. The guide should
include a comprehensive test plan that includes evidence of testing each component of the
menu with screen captures and descriptions supporting each test. Documentation includes
Lessons learned.
Test Plan in table format: # Description, Screenshot, PASSFAI
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