Question: Create a game program using C++. The game specifications are the following: 1. The user has 3 types of player against a monster. Master Life
Create a game program using C++.
The game specifications are the following:
1. The user has 3 types of player against a monster.
Master Life = 10 Super Power = Double attack (1 time) Damage = Life to 0 if double attack was used Healer Life = 10 Super Power = Restore life of warrior (1 time) Damage = attack / 2 if healing power was used
Warrior Life = 10 No super power
2. Every attack of monster cause equal damage to players life. Deduct monsters attack to players life 3. Effect of player attack to monster depends on how player attack
4. Players super power (master and healer) can only be used once throughout the game.
5. Player with 0 life is not allowed to attack
6. Monster has an initial life of 30
7. The game will continue until monster is defeated or all players are dead.
Required:
1. Use inheritance to create the program.
2. Display current life status in the given format (see testcase)
3. Ask user to choose a player m for master, h for healer and w for warrior. If user selects master or healer, ask user if they want use the super power if yes, apply proper attack value to monster else perform a simple attack.
Note: They can only use each super power once. Current life = previous life attack
4. Generate random number from 1 to 6 as the attack value of both players and monster.
Note: remove srand() on monster attack
5. At the end of a single round, display current status after the attack (see test case)
6. Player with zero life is not allowed to attack thus inform user to choose another player.
Note: if user selects dead player, the round will still be the same.
7. Use looping statement to generate rounds of the game. The program will only terminate if the total life of the team (life of master + life of Healer + life of warrior) is equal or less than zero thus, monster won the game or the life of monster is equal or less than zero.
8. Do not display negative life. If current life is less than 0 after the attack then display zero.
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