Question: Create a simple WebGL / OpenGL program that renders the Sierpinski Gasket using a vertex shader and a fragment shader. As you witness the Sierpinski

Create a simple WebGL/OpenGL program that renders the Sierpinski Gasket using a vertex shader and a fragment shader.
As you witness the Sierpinski Gasket being rendered, what do you observe? How do the primitives and attributes influence the final output? What patterns emerge as the gasket is generated? How does changing attributes affect the appearance of the fractal?
In your submission include the following:
Your code
Screen images of your image being rendered
2-3 paragraph reflection

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