Question: Declare an object expression cardObject using the following code: const cardObject = { /* TODO [C] : Add the following properties (remember to start properties

Declare an object expression cardObject using the following code:

const cardObject = { /* TODO [C]: Add the following properties (remember to start properties with an underscore): - timer ID property used to stop timer, initialized to null, example: _intervalID: null, - initial counter property starting value - counter property that will count down to zero - cards array initialized using a string and the split() method - suits array initialized using a string and the split() method */ getRandomCard: function() { // TODO [H]: Return a random card value from the cards array // TODO [H]: If card is 0, then use 10 to account for actual image file  // Hint: Generate a random array index value for the cards array }, getRandomSuit: function() { // TODO [I]: Return a random suit value from the suits array  // Hint: Generate a random array index value for the suits array }, loadImages: function() { // TODO [J]: Update img element src attribute with a randomly generated card and suit image file name  // Hint: You will need to call getRandomCard() and getRandomSuit() to create image filename }, countDown: function() { // TODO [G]: Decrement and display count down value, and upon reaching 0 stop timer and display card image  // Hint: You will need to call displayCountdown(), stopCountDownTimer() and loadImages() },

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