Question: Description: Rather than handles that many VR systems use, our technology embeds hundreds of tiny sensors onto custom - sized gloves that both detect movement
Description:
Rather than handles that many VR systems use, our technology embeds hundreds of tiny sensors onto customsized gloves that both detect movement and
provide physical response stimulation that can emulate everything from water and sweat to a soft breeze or a pin prick or paper cut.
Points of Note:
Follows VR protocols to integrate with any headset
Requires software programmers to incorporate glove stimulus into their code
We have developed coding processes to make this simple for existing or new developers
Wholly new games designed with these stimuli in mind will be the most valuable
Gloves are backwards compatible to work with existing programs just as handles have
Gloves deteriorate over time based on use and must be replaced periodically
Materials and manufacturing for the gloves are surprisingly inexpensive at scale
Input and output systems are separate
Gloves can be used just to output movements in games without any physical response
Gloves can be used just as physical responses in games and still take input from traditional handles
Gloves must be sized correctly to work well
Simple smallmediumlarge sizes are not sufficient for all hands
Sizes do not have to be fully custom; to different sizes should be appropriate
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