Question: Design and implement a class hierarchy for shapes using Java inheritance. Your solution should include the following classes: 1. A Shape class, which represents
Design and implement a class hierarchy for shapes using Java inheritance. Your solution should include the following classes: 1. A Shape class, which represents the base class for all shapes. It should have a field for the color (treat it as text) of the shape, as well as methods for calculating the area and perimeter of the shape. 2. A Rectangle class, which extends the Shape class and includes additional fields for the width and height of the rectangle. 3. A Circle class, which extends the Shape class and includes an additional field for the radius of the circle. Your solution should also include a main method that demonstrates the functionality of the shape system. This should include creating five instances of the different classes, putting them into an appropriate array, calculating the area and perimeter of each shape, describing the color of each shape, and printing out the results using a loop. You should also include an UML diagram design of your classes. Your code should be well-documented and follow Java coding conventions. Analysis/Design/UML: State what you need to implement, methods required and UML diagram ... etc.
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