Question: Design and implement in Java the game called Treasure Island as an interactive command prompt game. - Provide one island map with a size between

Design and implement in Java the game called Treasure Island as an interactive command
prompt game.
- Provide one island map with a size between 7 and 10 rows/columns with your game. The map
should allow the user to successfully get the treasure (for example, do not surround the buried
treasure chest location with obstacles).
Game Objective:
- Explore the island map for the location where the treasure chest is buried and dig it up. The user
must have a shovel in order to dig up the treasure. The game ends when the user has the
treasure chest.
Game Map:
- The map of the island can be represented as a grid/table with rows and columns, with the user
starting at location (0,0).
- The user will not be able to see the map but can explore it one location/tile at a time.
- A map tile can be empty, can have an obstacle (tree or mound), can have a shovel, or can have
the buried treasure chest. There should be an obstacle on each row and on each column of the
map.

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