Question: ` ` ` different _ effects.cpp ode _ fa 2 4 > 0 3 - different - effects > @ + different _ effects.cpp >
differenteffects.cpp
odefadifferenteffects @ differenteffects.cpp
#include
#include
#include
#include "learnopenglshaderh
#include csviewh
#include csartifacth
#include cstextureutilities.h
#include csbufferutilities.h
#include cswindowh
#include callbacksh
static cs::View theview;
static Shader shader;
static std::vector artifactlist;
void init
theview new cs::View;
theviewsetFLUPglm::vec
glm::vec
glm::vec
glm::vec;
theviewsetFLUP
glm::vec
glm::vec
glm::vec
glm::vec
;
theviewenableLogging false;
shader new Shadervertexshaderglsl"fragmentshaderglsl;
shaderuse;
glEnableGLDEPTHTEST;
cs::inittexturefromfilemediarealmystwindowsscreenshotbeautifuldetailinthegraphics.png;
cs::initCheckerboardTexture;
cs::Shape b new cs::Torus;
bcolorSet std::vectorcs::X::gray cs::X::gray;
bcolorset std::vectorcs::x::blue, cs::x::green;
auto const diffusecolorcommon cs::X::steelblue;
auto artf new cs::Artifact;
artftheShape b;
artfworldTransformationmultiplyScaleglm::vecfff;
artfworldTransformationmultiplyTranslationglm::vec;
artfsurfaceMaterial.diffuseColor diffusecolorcommon;
artftextureUnit ;
artfsurfaceEffect ;
artifactlist.pushbackartf;
artf new cs::Artifact;
artftheShape b;
artfworldTransformationmultiplyScale glm::vecfff;
artfworldTransformationmultiplyTranslationglm::vec;
artfsurfaceMaterial.diffuseColor diffusecolorcommon;
artftextureUnit ;
artfsurfaceEffect ;
artifactlist.pushbackartf;
artf new cs::Artifact;
artftheShape b;
artfworldTransformationmultiplyScale glm::vecfff;
artfworldTransformationmultiplyTranslationglm::vec;
artfsurfaceMaterial.diffuseColor diffusecolorcommon;
artftextureUnit ;
artfsurfaceEffect ;
artifactlist.pushbackartf;
artf new cs::Artifact;
artftheShape b;
artfworldTransformationmultiplyScale glm::vecfff;
artfworldTransformationmultiplyTranslationglm::vec;
artfsurfaceMaterial.diffuseColor diffusecolorcommon;
artftextureUnit ;
artfsurfaceEffect ;
artifactlist.pushbackartf;
artf new cs::Artifact;
artftheShape b;
artfworldTransformationmultiplyScale glm::vecfff;
artfworldTransformationmultiplyTranslationglm::vec;
artfsurfaceMaterial.diffuseColor diffusecolorcommon;
artftextureUnit ;
artfsurfaceEffect ;
artifactlist.pushbackartf;
artf new cs::Artifact;
artftheShape b;
artfworldTransformationmultiplyScale glm::vecfff;
artfworldTransformationmultiplyTranslationglm::vec;
artfsurfaceMaterial.diffuseColor diffusecolorcommon;
artftextureUnit ;
artfsurfaceEffect ;
artifactlist.pushbackartf;
artf new cs::Artifact;
artftheShape b;
artfworldTransformationmultiplyScale glm::vecfff;
artfworldTransformationmultiplyTranslationglm::vec;
artfsurfaceMaterial.diffuseColor diffusecolorcommon;
artftextureUnit ;
artfsurfaceEffect ;
artifactlist.pushbackartf;
artf new cs::Artifact;
artftheShape b;
artfworldTransformationmultiplyScale glm::vecfff;
artfworldTransformationmultiplyTranslationglm::vec;
artfsurfaceMaterial.diffuseColor diffusecolorcommon;
artftextureUnit ;
artfsurfaceEffect ;
artifactlist.pushbackartf;
void init
arltSurTalecritlL ;
artifactlist.pushbackartf;
cs::initBuffersshaderID artifactlist,
"bPosition",
"bColor",
"bTextureCoord";
void render
auto viewtransform glm::lookAttheviewcameraPosition,
theviewcameraPosition theviewcameraForward,
theviewcameraUp;
auto projectiontransform glm::infinitePerspectivetheviewperspectiveFOVY,
the
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