Question: E C) Lab: Tic-Tac-Toe ECE 1552/Reaomernd al create a program that I Giuluh, Int us hitps://githubcorri a iettri nito.c552/blot/masler/TiTacTo /Readinend In this lab you wil

 E C) Lab: Tic-Tac-Toe ECE 1552/Reaomernd al create a program thatI Giuluh, Int us hitps://githubcorri a iettri nito.c552/blot/masler/TiTacTo /Readinend In this labyou wil become familiar with bitwise operators while rehearsing the skills obtainedin the previous weeks. You will be recreating the Tic-Tac-Toe game inC+ using console input and output In the process you will: Makeuse of control and repetition structures for input validation. Make use ofbitwise operators to handle the underlying bits in a variable. Apply formatting

E C) Lab: Tic-Tac-Toe ECE 1552/Reaomernd al create a program that I Giuluh, Int us hitps://githubcorri a iettri nito.c552/blot/masler/TiTacTo /Readinend In this lab you wil become familiar with bitwise operators while rehearsing the skills obtained in the previous weeks. You will be recreating the Tic-Tac-Toe game in C+ using console input and output In the process you will: Make use of control and repetition structures for input validation. Make use of bitwise operators to handle the underlying bits in a variable. Apply formatting rules to console output. . Replicate the gameplay of the Tic-Tac-Toe game. Introduction to Tic-Tac-Toe Tic Tac Toe is a kid's game consisting of a 3x3 grid and two players. The players, X and O, take turns marking a spot in the grid. The player who places three marks in a horizontal, vertical, or diagonal row wins the game. It is also possible for the game to end in a tie. See an example below If you wish to play the game click this link. Lab Task Your task in this session is to write a prag the match below. From the left grid it is clear that player O won the match. The grid on the right is the match's binary epresentation. We are using a one to represent X's marks and a zero to represent O's marks. ram that takes a Tic-Tac-Toe game and determines who won. Let's assume we have 136 AM O Type here to search 27/2018 21 E C) Lab: Tic-Tac-Toe ECE 1552/Reaomernd al create a program that I Giuluh, Int us hitps://githubcorri a iettri nito.c552/blot/masler/TiTacTo /Readinend In this lab you wil become familiar with bitwise operators while rehearsing the skills obtained in the previous weeks. You will be recreating the Tic-Tac-Toe game in C+ using console input and output In the process you will: Make use of control and repetition structures for input validation. Make use of bitwise operators to handle the underlying bits in a variable. Apply formatting rules to console output. . Replicate the gameplay of the Tic-Tac-Toe game. Introduction to Tic-Tac-Toe Tic Tac Toe is a kid's game consisting of a 3x3 grid and two players. The players, X and O, take turns marking a spot in the grid. The player who places three marks in a horizontal, vertical, or diagonal row wins the game. It is also possible for the game to end in a tie. See an example below If you wish to play the game click this link. Lab Task Your task in this session is to write a prag the match below. From the left grid it is clear that player O won the match. The grid on the right is the match's binary epresentation. We are using a one to represent X's marks and a zero to represent O's marks. ram that takes a Tic-Tac-Toe game and determines who won. Let's assume we have 136 AM O Type here to search 27/2018 21

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