Question: FA 2 4 - IT 2 0 1 0 0 3 Information Design Techniques This assignment builds on the Roll - A - Ball Tutorial

FA24-IT201003 Information Design Techniques
This assignment builds on the Roll-A-Ball Tutorial that you completed last week.
While keeping your original Roll-A-Ball level intact, use planes and other 3D shapes to create an expanded level of your own design. Reposition 8 of your 12 pickups throughout your expanded level.
Create a door (small rectangular wall) to escape your original Roll-A-Ball level and to access your expanded level design using SetActive = false when the "count" of your pickups reaches 4.
Change your player "ball" into another shape of your choosing.
Change your "pickups" into another shape of your choosing.
Add more complex "Materials" to your 3D shapes (such as Lava)
Add a Skybox to your level.
Add multiple enemies with various attributes (size, speed, navigation) throughout your expanded level.
Create a "pet" game object. Your pet can be any shape - sphere, pig, etc. Using a NavMesh, make the pet follow your player but always keep a short distance away.
Build your project as WebGL and upload it to
itch.io. Post a link to your
itch.io WebGL build.
FA 2 4 - IT 2 0 1 0 0 3 Information Design

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