Question: FA 2 4 - IT 2 0 1 0 0 3 Information Design Techniques This assignment builds on the Roll - A - Ball Tutorial
FAIT Information Design Techniques
This assignment builds on the RollABall Tutorial that you completed last week.
While keeping your original RollABall level intact, use planes and other D shapes to create an expanded level of your own design. Reposition of your pickups throughout your expanded level.
Create a door small rectangular wall to escape your original RollABall level and to access your expanded level design using SetActive false when the "count" of your pickups reaches
Change your player "ball" into another shape of your choosing.
Change your "pickups" into another shape of your choosing.
Add more complex "Materials" to your D shapes such as Lava
Add a Skybox to your level.
Add multiple enemies with various attributes size speed, navigation throughout your expanded level.
Create a "pet" game object. Your pet can be any shape sphere, pig, etc. Using a NavMesh, make the pet follow your player but always keep a short distance away.
Build your project as WebGL and upload it to
itch.io Post a link to your
itch.io WebGL build.
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