Question: ?Function name: runeScape. Need the MATLAB code for this one. Much appreciated! Function Name: runeScape Inputs: 1. (struct) 1x1 structure representing your character 2. (struct)

 ?Function name: runeScape. Need the MATLAB code for this one. Muchappreciated! Function Name: runeScape Inputs: 1. (struct) 1x1 structure representing your character

?Function name: runeScape. Need the MATLAB code for this one. Much appreciated!

Function Name: runeScape Inputs: 1. (struct) 1x1 structure representing your character 2. (struct) 1x1 structure representing an item you want to wield Outputs: 1. (char) Sentence describing how much total experience you need to use the item Background: Because you're a sensible and reasonable human being, you spend every waking moment playing RuneScape (old school, not RS3). Skilling (rather than killing) is serious business, so you earned a Ph.D in applied mathematics solely to understand the complex equations governing the amount of experience you need to reach the next level. Woodcutting is a skill, so this problem is about trees In the midst of one of your 14-hour skilling sessions, you come across an item that your character is not high enough level to equip! Upset as you are, you realize that this is a good opportunity to finally put your mathematics training to good use, and you want to write a function that will determine the most efficient way to level your character up so you can wield the item Function Description: Write a function to recursively calculate the amount of experience you need to level up in a desired skill. Your character is represented by a 1x1 structure and contains your username (as a string) as well as all your characters' skills as fields. Each skill field contains your character's level in that skill as a double The item you want your character to equip will also be represented by a 1x1 structure. One field, Name, will be the name of the item as a string, and the rest of the fields will be double values representing the skill level requirements for that item characterstruct: itemStruct: Username: : : Name: : : : :

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