Question: Game Programming Simple Multiple Choice( ANSWER no explanation needed just correct answers) Time left 0:59:39 Question 1 A mesh collider: Not yet answered O a.

Game Programming Simple Multiple Choice( ANSWER no explanation needed just correct answers)Game Programming Simple Multiple Choice( ANSWER no explanation needed just correct answers)

Time left 0:59:39 Question 1 A mesh collider: Not yet answered O a. Is the only way to get headshots to work Marked out of 1.00 O b. Is as accurate as the triangle count on the mesh P Flag question O c. Is faster than a box collider O d. Is the only viable option for complex meshes such as player characters Question 2 Unity's physics system can simulate: Not yet answered O a. Newtonian mechanics Marked out of 1.00 P Flag question O b. Deformable objects, fluids and fire Oc. Anti-gravity O d. General relativity Question 3 In Wave Function Collapse an artist can affect the result by: Not yet answered O a. Running the algorithm multiple times Marked out of 1.00 O b. Manually setting some tiles P Flag question Oc. All options are correct O d. Changing the constraints that indicate which tiles are compatible Question 4 A general solution to selecting outcomes from a non-uniform probability distribution is: Not yet answered O a. Add each probability in a list, sort and then check randomly Marked out of 1.00 O b. Check each probability in an if-else chain P Flag question . Add each probability in a list, sort and then check sequentially starting from the smallest probability O d. None of these options is correct

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