Question: Have your canvas extend JPanel and implement the java.awt.event.KeyListener interface. When a key is typed, your program should draw the corresponding character (KeyEvent. getKeyChar()) on
Have your canvas extend JPanel and implement the java.awt.event.KeyListener interface. When a key is typed, your program should draw the corresponding character (KeyEvent. getKeyChar()) on the canvas at the location of the event. Note that a real text entry GUI automatically moves the insert position as you typefeel free to do that if you want the challenge.
Step by Step Solution
There are 3 Steps involved in it
Get step-by-step solutions from verified subject matter experts
