Question: Have your canvas extend JPanel and implement the java.awt.event.KeyListener interface. When a key is typed, your program should draw the corresponding character (KeyEvent. getKeyChar()) on

Have your canvas extend JPanel and implement the java.awt.event.KeyListener interface. When a key is typed, your program should draw the corresponding character (KeyEvent. getKeyChar()) on the canvas at the location of the event. Note that a real text entry GUI automatically moves the insert position as you typefeel free to do that if you want the challenge.

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