Question: Hello, I need help creating a Christmas theme for the enemy using a decorator pattern. I want to make the enemy an angry snowman or

Hello, I need help creating a Christmas theme for the enemy using a decorator pattern. I want to make the enemy an angry snowman or something like that. Could you please help me with this? ```
#define ENEMY_H
`#include "Object.h"
##include "AnimatedObject.h"
class GUI;
class Player;
`class Enemy :public AnimatedObject
{
public:
Enemy()= delete;
Enemy(std::string animationFile, Vector2D columnRow, const std::unique_ptr& gui);
void update(Object::Command command, std::vector>& objects) override;
Object* copyMe() override;
private:
};
#endif //!ENEMY_H
``````
VEnemy::Enemy(std::string animationFile, Vector2D columnRow, const std::unique_ptr& gui)
: AnimatedObject(animationFile, position, Object::Type::enemy, gui)
{
}
Vvoid Enemy::update(Object::Command command, std::vector>& objects)
{
v
auto playerIter{ std::find_if(objects.begin(), objects.end(),[](auto& object)
{
return object->getName()== Object::Type::player;
})};
if (playerIter != objects.end())
{
if (position (*playerIter)->getPosition())
{
state = State::stillRight;
}
else
{
``````
state = State::stillLeft;
}
}
updateSprite();
}
```
Object* Enemy::copyMe()
{
return new Enemy(*this);
}```
+ #include "HolidayDecorator.h"
+
+
+ void HolidayDecorator::update(Player& player, std::vector& monsters){
+ decoratedObject->update(player, monsters);
+}
+
+
+ void HolidayDecorator::render(SDL_Renderer* renderer){
+ decoratedObject->render(renderer);
+ addHolidayEffect(renderer);
+}
+
+
+ Object* HolidayDecorator::copyMe() const {
+ return new HolidayDecorator(std::unique_ptr
Hello, I need help creating a Christmas theme for

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