Question: hello there is an issue with my processing code. mly can not be resolved as a variable it says. Here is the code. import processing.sound.
hello there is an issue with my processing code. mly can not be resolved as a variable it says. Here is the code.
import processing.sound.;
ArrayList mountain new ArrayList;
ArrayList mountain new ArrayList;
ArrayList mountain new ArrayList;
PImage runFrames new PImage;
int framelndex ;
int frameDelay ;
int frameCounter ;
SoundFile runningSound;
float jumpForce ;
float gravity ;
float yVelocity ;
float characterY;
boolean isJumping false;
PImage squirrelImg;
ArrayList squirrels new ArrayList;
class Squirrel
float x y;
int size;
Squirrelfloat x float y int size
this.x x;
this.y y;
this.size size;
void display
imagesquirrelImg x y size, size;
void setup
size;
characterY height ;
my height;
my height;
my height;
generatemountain my ms;
generatemountain my ms;
generatemountain my ms;
noStroke;
for int i ; i runFrames.length; i
runFramesi loadImagerunipng;
runningSound new SoundFilethis "runningmp;
squirrelImg loadImagesquirrelpng;
void draw
background;
movemountain my ms;
movemountain my ms;
movemountain my ms;
fill;
showmountain;
fill;
showmountain;
fill;
showmountain;
if frameCounter frameDelay
framelndex framelndex runFrames.length;
imagerunFramesframelndex width runFramesframelndexwidth characterY runFramesframelndexheight;
if random Adjust the probability of squirrel spawning
spawnSquirrel;
for int i squirrels.size; i ; i
Squirrel squirrel squirrels.geti;
squirrel.display;
Check for collision with sprite
if distwidth characterY, squirrel.x squirrel.size squirrel.y squirrel.size
Do something if there's a collision
if isJumping
yVelocity gravity;
characterY yVelocity;
if characterY height
characterY height ;
yVelocity ;
isJumping false;
void moveArrayList mountain, float speed, float y float size
for int i ; i mountain.size; i
mountain.getix speed;
if mountaingetx
mountain.remove;
while mountaingetmountainsizex width size
mountain.addnew PVectormountaingetmountainsizex size randomsize size y randomsize, size;
void generateArrayList mountain, float y float size
mountain.addnew PVector y randomsize, size;
while mountaingetmountainsizex width
mountain.addnew PVectormountaingetmountainsizex size randomsize size y randomsize, size;
void showArrayList mountain
beginShape;
vertexwidth height;
vertex height;
for int i ; i mountain.size; i
vertexmountaingetix mountain.getiy;
endShapeCLOSE;
void spawnSquirrel
float x randomwidth;
float y randomheight;
int size ; Adjust squirrel size as needed
Squirrel squirrel new Squirrelx y size;
squirrels.addsquirrel;
void keyPressed
if key && isJumping
yVelocity jumpForce;
isJumping true;
runningSound.play;
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