Question: Hi! I'm coding a project in p5 Javascript that is a bug squish game. The project is supposed to speed up after you kill each

Hi! I'm coding a project in p5 Javascript that is a bug squish game. The project is supposed to speed up after you "kill" each bug, but my code has the bugs speeding up as the time counts down. I can't figure out how to solve this issue.

Here is my code:

let bugs = [];

let deadBugs = [];

let score = 0;

let timer = 30;

function setup() {

createCanvas(window.innerWidth, window.innerHeight);

imageMode(CENTER);

for (let i = 0; i < 10; i++) {

bugs.push(new Bug());

}

}

function preload() {

//Loads all sprite sheets

bug = loadImage("../Assets/bug.png");

deadBug = loadImage("../Assets/deadBug.png");

}

function draw() {

background(225);

textAlign(LEFT, TOP);

text("Score: " + score, 10, 20, width);

text("Time: " + timer, 400, 20, width);

for (let i = 0; i < bugs.length; i++) {

bugs[i].display();

bugs[i].move();

}

for (let i = 0; i < deadBugs.length; i++) {

deadBugs[i].display();

}

timer -= 0.05;

if (timer <= 0) {

noLoop();

textSize (20);

textAlign(CENTER);

text("Game Over!", width / 2, height / 2);

}

}

function mousePressed() {

for (let i = bugs.length - 1; i >= 0; i--) {

if (bugs[i].isClicked(mouseX, mouseY)) {

score++;

deadBugs.push(bugs[i]);

bugs.splice(i, 1);

}

}

}

class Bug {

constructor() {

this.x = random(width);

this.y = random(height);

this.size = 50;

this.speed = 2;

this.dead = false;

}

display() {

if (!this.dead) {

image(bug, this.x, this.y, this.size, this.size);

} else {

image(deadBug, this.x, this.y, this.size, this.size);

}

}

move() {

this.x += random(-this.speed, this.speed);

this.y += random(-this.speed, this.speed);

this.speed += 0.05;

}

isClicked(mx, my) {

let d = dist(mx, my, this.x, this.y);

if (d < this.size / 2) {

this.dead = true;

return true;

}

return false;

}

}

PLEASE LET ME KNOW HOW I CAN FIX MY CODE TO ONLY MAKE HTE BUGS SPEED INCREASE WHEN THE BUG IS PRESSED! THANK YOU!

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