Question: home / study / engineering / computer science / computer science questions and answers / in chapter 1, you created a class called randomguess. in

home / study / engineering / computer science / computer science questions and answers / in chapter 1, you created a class called randomguess. in this game, players guess a number, ... Question: In Chapter 1, you created a class called RandomGuess. In this game, players guess a number, the a... In Chapter 1, you created a class called RandomGuess. In this game, players guess a number, the application generates a random number, and players determine whether they were correct. Now that you can make decisions, modify the application so it allows a player to enter a guess before the random number is displayed and then displays a message indicating whether the players guess was correct, too high, or too low. Save the file as RandomGuess2.java. This is the class I created in Chapter 1: import javax.swing.JOptionPane; public class GameZone1 { public static void main(String[] args) { JOptionPane.showMessageDialog(null, "Think of a number between 1 and 10"); JOptionPane.showMessageDialog(null, "The number is "+ (1 + (int)(Math.random() * 10))); } }

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