How do game composers use musical means to distinguish between overworld zones, dungeon zones, and safe zones
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- How do game composers use musical means to distinguish between "overworld" zones, "dungeon" zones, and "safe" zones within a game? Consider what the characteristics of an overworld, dungeon, or safe zone are (what purpose do they have in the game) and then think about how you would achieve that effect using music.
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Intermediate Accounting
ISBN: 9780136946694
3rd Edition
Authors: Elizabeth A. Gordon, Jana S. Raedy, Alexander J. Sannella
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