Question: How do I input Game class? #include #include using namespace std; void Game::init(){ b = new Board(); turn = 0; char player[2] = {'A','B'}; player1

How do I input Game class?

#include #include

using namespace std;

void Game::init(){ b = new Board(); turn = 0; char player[2] = {'A','B'}; player1 = 'A'; player2 = 'B'; win = false; }

void Game::play(){ init(); do{ b->printBoard(); piece = getMove(); place = checkPiece(piece); if(place != -1 && turn%2 != 0){ b->setBoardPiece(place,piece,player2); } if(place != -1 && turn%2 == 0) b->setBoardPiece(place,piece,player1); if(place == -1) continue; cout << "Turn: " << turn << endl; if(turn >= 6){ if(turn%2 != 0){ win = checkHorz(place,piece,player2); if(win == true) break;

win = checkVert(place,piece,player2); if(win == true) break; } if(turn%2 == 0){ win = checkHorz(place,piece,player1); if(win == true) break; win = checkVert(place,piece,player1); if(win == true) break; } } if(turn == 25) break; turn++; }while(win != true); b->printBoard(); cout<<"I WON; I WON; I WON"< }

int Game::getMove(){ int piece; cout << "Please specify where you want to place your piece "; cin >> piece; return piece; }

int Game::checkPiece(int piece){ for(int i = (b->getHeight()-1); i >= 0; i--){ if(b->getBoardPiece(i,piece) == 'O') return i; } cout << "There is no room in that column." << endl; return -1; }

bool Game::checkHorz(int row, int column, char player){ int samePlayer = 0; int pos; switch(column){ case 0: for(int check = column; check <= column + 3; check++){ if(b->getBoardPiece(row,check) != player) samePlayer = 0; else samePlayer++; if(samePlayer == 4) return true; } break; case 1: for(int check = column - 1; check <= column + 3; check++){ if(b->getBoardPiece(row,check) != player) samePlayer = 0; else samePlayer++; if(samePlayer == 4) return true; } break; case 2: for(int check = column - 2; check <= column + 3; check++){ if(b->getBoardPiece(row,check) != player) samePlayer = 0; else samePlayer++; if(samePlayer == 4) return true; } break; case 3: for(int check = column - 3; check <= column + 3; check++){ cout<<"Col: "getBoardPiece(row,check) != player) samePlayer = 0; else samePlayer++; if(samePlayer == 4) return true; } break; case 4: for(int check = column - 3; check <= column + 2; check++){ if(b->getBoardPiece(row,check) != player) samePlayer = 0; else samePlayer++; if(samePlayer == 4) return true; } break; case 5: for(int check = column - 3; check <= column + 1; check++){ if(b->getBoardPiece(row,check) != player) samePlayer = 0; else samePlayer++; if(samePlayer == 4) return true; } break; case 6: for(int check = column - 3; check <= column; check++){ if(b->getBoardPiece(row,check) != player) samePlayer = 0; else samePlayer++; if(samePlayer == 4) return true; } break; } return false; }

bool Game::checkVert(int row,int column,char player){ int pos = row + 3; if(row <= 2){ for(int check = row; check <= pos; check++){ if(b->getBoardPiece(check,column) != player) return false; } return true; } else return false; }

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