Question: I am creating a game in unity and the things it's suppose to have is -a moving player (ball) through a maze based off of

I am creating a game in unity and the things it's suppose to have is

-a moving player (ball) through a maze based off of user input.

-3 holes in the playing surface, player is returned to start if fall off playing surface.

-3 enemies that oscillate somewhere in the maze. player dies if it collides with enemy, input is then given to user to say "Game Over!"

I need help putting together my player script to do these things.

This is what i have so far.....

using System.Collections;

using System.Collections.Generic;

using UnityEngine; public class PlayerController : MonoBehaviour {

public float speed;

private Rigidbody rb;

void Start () {

rb = GetComponent ();

} void FixedUpdate ()

{ float moveHorizontal = Input.GetAxis ("Horizontal");

float moveVertical = Input.GetAxis ("Vertical");

Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);

rb.AddForce (movement * speed); } }

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