Question: i am including object.h into this source code object.h will need all of the steps below implemented inside of it. What should the core look





![s std: :endl; std: ffor_each(aonsters.begin (, wonsters, end (, (e] (honstere nonster)](https://dsd5zvtm8ll6.cloudfront.net/si.experts.images/questions/2024/09/66f3c9436c2e2_80366f3c9431c747.jpg)


displaybattle(player, nonsters); player. update(player, nonsters); bringoutYourbead(aonsters); std: :cout s std: :endl; std: ffor_each(aonsters.begin (, wonsters, end (, (e] (honstere nonster) t 3); systen ("PAUSE"); systen ("cLs"); If (player. IsDead()) std: icout e "You Have Died" stdi:endl; if (player. IsDead() es monsters. size( m=0 ) i std: icout e "BUT" e std: iendl; if (monsters. size ()=0 ) t std: :cout ee "You have killed the monsters!11" s stditendi; systen ("PAUSE"); [3 void displayBattle (const Playert player, const std: ivectorellonstegot monsters) f object: tnaneonty = fatse; //TOD0: : get rid of this and just dot he full cout. std: : cout se player e std: :endi; std: scout std: :end a Monsters: " stdi sendl; t int 1123 stdi:for_each(aonsters.begin(), eonsters.end(), [A](const Honsterf monster) \{ std: :cout e " "1
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