Question: #ifndef LIST_H #define LIST_H #include using namespace std; template class List { private: // The basic doubly linked list node. // Nested inside of List,
#ifndef LIST_H #define LIST_H
#include
template
public: class const_iterator { //Add code to define const_iterator class };
class iterator : public const_iterator { //Add code to define iterator class };
public: List( ) { //Add code for the constructor to initialize a empty list. }
~List( ) { //Add code to clean up the List. }
List( const List & rhs ) { //Add code for the constructor to initialize a list with values. }
List( List && rhs ) : theSize{ rhs.theSize }, head{ rhs.head }, tail{ rhs.tail } { //Add code. }
List & operator= ( const List & rhs ) { //Add code } List & operator= ( List && rhs ) { //Add code } // Return iterator representing beginning of list. // Mutator version is first, then accessor version. iterator begin( ) { return iterator( head->next ); }
const_iterator begin( ) const { return const_iterator( head->next ); }
// Return iterator representing endmarker of list. // Mutator version is first, then accessor version. iterator end( ) { return iterator( tail ); }
const_iterator end( ) const { return const_iterator( tail ); }
// Return number of elements currently in the list. int size( ) const { return theSize; }
// Return true if the list is empty, false otherwise. bool empty( ) const { return size( ) == 0; }
void clear( ) { while( !empty( ) ) pop_front( ); } // front, back, push_front, push_back, pop_front, and pop_back // are the basic double-ended queue operations. Object & front( ) { return *begin( ); }
const Object & front( ) const { return *begin( ); }
Object & back( ) { return *--end( ); }
const Object & back( ) const { return *--end( ); }
void push_front( const Object & x ) { insert( begin( ), x ); }
void push_back( const Object & x ) { insert( end( ), x ); }
void push_front( Object && x ) { insert( begin( ), std::move( x ) ); }
void push_back( Object && x ) { insert( end( ), std::move( x ) ); }
void pop_front( ) { erase( begin( ) ); }
void pop_back( ) { erase( --end( ) ); }
// Insert x before itr. iterator insert( iterator itr, const Object & x ) { //add code. }
// Insert x before itr. iterator insert( iterator itr, Object && x ) { //Add code. } // Erase item at itr. iterator erase( iterator itr ) { //Add code. }
iterator erase( iterator from, iterator to ) { for( iterator itr = from; itr != to; ) itr = erase( itr );
return to; }
private: int theSize; Node *head; Node *tail;
void init( ) { //Add code here to define the function to initialize list. } };
#endif
Try to complete the code in List.h to make main.cpp work. It's simply trying to generate a list, and show the list.
Here is the instruction:
1. Insert the following code to define Node in List class:
Object data;
Node *prev;
Node *next;
Node( const Object & d = Object{ }, Node * p = nullptr, Node * n = nullptr )
: data{ d }, prev{ p }, next{ n } { }
Node( Object && d, Node * p = nullptr, Node * n = nullptr )
: data{ std::move( d ) }, prev{ p }, next{ n } { }
2. Define the Nested const_iterator class for List class:
public:
// Public constructor for const_iterator.
const_iterator( ) : current{ nullptr }
{ }
// Return the object stored at the current position.
// For const_iterator, this is an accessor with a
// const reference return type.
const Object & operator* ( ) const
{ return retrieve( ); }
const_iterator & operator++ ( )
{
current = current->next;
return *this;
}
const_iterator operator++ ( int )
{
const_iterator old = *this;
++( *this );
return old;
}
const_iterator & operator-- ( )
{
current = current->prev;
return *this;
}
const_iterator operator-- ( int )
{
const_iterator old = *this;
--( *this );
return old;
}
bool operator== ( const const_iterator & rhs ) const
{ return current == rhs.current; }
bool operator!= ( const const_iterator & rhs ) const
{ return !( *this == rhs ); }
protected:
Node *current;
// Protected helper in const_iterator that returns the object
// stored at the current position. Can be called by all
// three versions of operator* without any type conversions.
Object & retrieve( ) const
{ return current->data; }
// Protected constructor for const_iterator.
// Expects a pointer that represents the current position.
const_iterator( Node *p ) : current{ p }
{ }
friend class List
3. Define the Nested iterator class for List class
public:
// Public constructor for iterator.
// Calls the base-class constructor.
// Must be provided because the private constructor
// is written; otherwise zero-parameter constructor
// would be disabled.
iterator( )
{ }
Object & operator* ( )
{ return const_iterator::retrieve( ); }
// Return the object stored at the current position.
// For iterator, there is an accessor with a
// const reference return type and a mutator with
// a reference return type. The accessor is shown first.
const Object & operator* ( ) const
{ return const_iterator::operator*( ); }
iterator & operator++ ( )
{
this->current = this->current->next;
return *this;
}
iterator operator++ ( int )
{
iterator old = *this;
++( *this );
return old;
}
iterator & operator-- ( )
{
this->current = this->current->prev;
return *this;
}
iterator operator-- ( int )
{
iterator old = *this;
--( *this );
return old;
}
protected:
// Protected constructor for iterator.
// Expects the current position.
iterator( Node *p ) : const_iterator{ p }
{ }
friend class List
4. Define init() function:
theSize = 0;
head = new Node;
tail = new Node;
head->next = tail;
tail->prev = head;
5. Add code to constructor List() to generate an empty list:
init();
6. Add code to constructor List( const List & rhs ) to initialize a list with values.
init( );
for( auto & x : rhs )
push_back( x );
7. Add code to constructor List( List & rhs ) to initialize an empty list.
rhs.theSize = 0;
rhs.head = nullptr;
rhs.tail = nullptr;
8. Add code to destructor ~List():
clear( );
delete head;
delete tail;
9. Add code for operator =
List & operator= ( const List & rhs )
List copy = rhs;
std::swap( *this, copy );
return *this;
List & operator= ( List && rhs )
std::swap( theSize, rhs.theSize );
std::swap( head, rhs.head );
std::swap( tail, rhs.tail );
return *this;
10. Use the following code to complete insert functions:
iterator insert( iterator itr, const Object & x )
Node *p = itr.current;
++theSize;
return iterator( p->prev = p->prev->next = new Node{ x, p->prev, p } );
iterator insert( iterator itr, Object && x )
Node *p = itr.current;
++theSize;
return iterator( p->prev = p->prev->next = new Node{ std::move( x ), p->prev, p } );
11. Add code to erase a node:
iterator erase( iterator itr )
Node *p = itr.current;
iterator retVal( p->next );
p->prev->next = p->next;
p->next->prev = p->prev;
delete p;
--theSize;
return retVal;
iterator erase( iterator from, iterator to )
for( iterator itr = from; itr != to; )
itr = erase( itr );
return to;
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