Question: Imagine we are implementing a 2 D game with 2 0 0 character models on - screen. Our character models need to spin around their
Imagine we are implementing a D game with
character models onscreen. Our character models need to spin around their center of mass. How many matrices will be constructed in order for all of them to rotate in a frame? Assume the position and amount of rotation is unique for each model.
The total number of matrices will be:
Step by Step Solution
There are 3 Steps involved in it
1 Expert Approved Answer
Step: 1 Unlock
Question Has Been Solved by an Expert!
Get step-by-step solutions from verified subject matter experts
Step: 2 Unlock
Step: 3 Unlock
