Question: Imagine we are implementing a 2 D game with 2 0 0 character models on - screen. Our character models need to spin around their

Imagine we are implementing a 2D game with 200
character models on-screen. Our character models need to spin around their center of mass. How many matrices will be constructed in order for all of them to rotate in a frame? Assume the position and amount of rotation is unique for each model.
The total number of matrices will be:

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