Question: Imagine you implement a physics engine and are animating a particle. At time t = 0 , a particle begins at position [ 1 2
Imagine you implement a physics engine and are animating a particle.
At time t a particle begins at position
It is moving with velocity per second. It has acceleration per second per second.
Using Euler integration, with a timestep of second, what is the position of the particle at time t seconds ie after time steps
Assume that acceleration is constant.
Assume that in each time step, updating position happens before updating velocity.
Enter your answer as integer values NO decimal point
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