Question: implement shooting, no colliders, just shots e concept of a bullet. //could be subclassed as PlayerBullet and DodgerBullet... class Bullet constructor (game) { //Initialize element.
concept of a bullet. //could be subclassed as "PlayerBullet" and "DodgerBullet"... class Bullet constructor (game) { //Initialize element. this.myGane = game: > 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 ) draw(etx) > updated) > a Our plan for this project is to create a twin stick shooter in the vein of Geometry Wars. For clarity, Geometry Wars is a two-dimensional arcade shooter where the player is tasked with a destroying waves of shapes that grow in speed and intensity as time passes. The game continues until the player runs out of lives, there is no proper level system. A high score is tracked and saved between runs of the game. Extra lives are awarded regularly, and the player is equipped with a smart bomb that wipes out all enemies on screen. The game is over when the player runs out of lives - if they got the highest score in their version of the game, their score is saved. concept of a bullet. //could be subclassed as "PlayerBullet" and "DodgerBullet"... class Bullet constructor (game) { //Initialize element. this.myGane = game: > 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 ) draw(etx) > updated) > a Our plan for this project is to create a twin stick shooter in the vein of Geometry Wars. For clarity, Geometry Wars is a two-dimensional arcade shooter where the player is tasked with a destroying waves of shapes that grow in speed and intensity as time passes. The game continues until the player runs out of lives, there is no proper level system. A high score is tracked and saved between runs of the game. Extra lives are awarded regularly, and the player is equipped with a smart bomb that wipes out all enemies on screen. The game is over when the player runs out of lives - if they got the highest score in their version of the game, their score is saved
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