Question: In Gamemaker lite 1) When we say that a screen is 1440 by 900 pixels or 640 by 480 pixels, we are referring to a)
In Gamemaker lite
1) When we say that a screen is 1440 by 900 pixels or 640 by 480 pixels, we are referring to
a) revolution b) resolution
c) the number of workers used to create the screen.
2) the smallest unit of information in an image
a) An atom b) A pixel
c) A background d) None of the above
3) The top left corner of the screen that has 1200 horizontal positions and 800 vertical positions is ?
a) (0,0) b) (1200, 800)
c) (0,800) d) (1200,0) e) (600,400)
4) The top right corner of the screen that has 1200 horizontal positions and 800 vertical positions is ?
a) (0,0) b) (1200, 800)
c) (0,800) d) (1200,0) e) (600,400)
5) The middle of the screen has 1200 horizontal positions and 800 vertical positions is ?
a) (0,0) b) (1200, 800)
c) (0,800) d) (1200,0) e) (600,400)
6) The bottom left corner of the screen that has 1200 horizontal positions and 800 vertical positions is ?
a) (0,0) b) (1200, 800)
c) (0,800) d) (1200,0) e) (600,400)
7) The bottom right corner of the screen that has 1200 horizontal positions and 800 vertical positions is ?
a) (0,0) b) (1200, 800)
c) (0,800) d) (1200,0) e) (600,400)
8) If an object that is off the screen
a) the y coordinate is greater than the x coordinate
b) the x coordinate is greater than the y coordinate
c) The x coordinate OR the y coordinate is negative
d) The x coordinate AND the y coordinate is negative
9) If the screen resolution is (1200, 800) and the object is places at position (500,-800) on the screen, this means that it is ?
a) to the right of the screen (off the screen)
b) to the left of the screen (off the screen)
c) above screen (off the screen)
d) below the screen (off the screen)
10) When we increase the x property of the object by 10, what happens ?
a) We move an object 10 units up on the screen
b) We move an object 10 units down on the screen
c) We move an object 10 units left on the screen
d) We move an object 10 units right on the screen
11) When we decrease the x property of the object by 10, what happens ?
a) We move an object 10 units up on the screen
b) We move an object 10 units down on the screen
c) We move an object 10 units left on the screen
d) We move an object 10 units right on the screen
12) When we increase the y property of the object by 10, what happens ?
a) We move an object 10 units up on the screen
b) We move an object 10 units down on the screen
c) We move an object 10 units left on the screen
d) We move an object 10 units right on the screen
13) When we decrease the y property of the object by 10, what happens ?
a) We move an object 10 units up on the screen
b) We move an object 10 units down on the screen
c) We move an object 10 units left on the screen
d) We move an object 10 units right on the screen
14) The horizontal axis is the same as the
a) x axis b) y axis
c) z axis d) t axis
15) The vertical axis is the same as the
a) x axis b) y axis
c) z axis d) t axis
16) the depth, used in 3-D drawings, Is the same as the
a) x axis b) y axis
c) z axis d) t axis
17) If we want to move an object to the right, what would be the value of direction ?
a) 0 b) 90
c) 180 d) 270
18) If we want to move an object to the left, what would be the value of direction ?
a) 0 b) 90
c) 180 d) 270
19) If we want to move an object to the up, what would be the value of direction ?
a) 0 b) 90
c) 180 d) 270
20) If we want to move an object to the down, what would be the value of direction ?
a) 0 b) 90
c) 180 d) 270
21) 640 by 480 refers to
a) An excellent screen resolution for todays monitors
b) The price of the gamemaker software
c) The default resolution for a new game created in gamemaker
d) the size of a pixel
22) Mark Overmars Created
a) the DOS Operating System b) the Apple computers
c) Gamemaker d) ethical hacking
23) If we want to initialize the score to 0, we can go to the score menu and
a) use the action set score. Enter 0 for new score and check the relative checkbox
b) use the action set score. Enter 0 for new score and uncheck the relative checkbox
c) use the action test score.
d) use the action display score
24) If we want to add 10 points to the score we can go to the score menu and
a) use the action set score. Enter 10 for new score and check the relative checkbox
b) use the action set score. Enter 10 for new score and uncheck the relative checkbox
c) use the action test score.
d) use the action display score
25) If we are at position (100, 200) and we use the action jump to position (50, 50) and we check the relative checkbox, what position would we move to ?
a) (0, 0) b) (100, 200)
c) (50, 50) d) (150, 250)
26) If we are at position (100, 200) and we use the action jump to position (50, 50) and we uncheck the relative checkbox, what position would we move to ?
a) (0, 0) b) (100, 200)
c) (50, 50) d) (150, 250)
27) vspeed = -2 moves the object
a) right b) left c) up d) down
28) hspeed = 30 moves the object
a) right b) left c) up d) down
29) The event STEP occurs
a) continuously b) once
c) once every 30 seconds d) only when there is a collision
30) The event CREATE occurs
a) continuously b) once
c) once every 30 seconds d) only when there is a collision
31) The event COLLISON occurs when ?
a) continuously b) once
c) once every 30 seconds d) the area of an object intersects with the area of another one
32) For checking if an object is clicked or not, we use the mouse pressed. What do we use for checking if the mouse was clicked anywhere on the screen (not necessarily on top of an object) ?
a) mousepressed b) global mouse (global left button, global right button, e.g.)
c) mouseEnter d) mousewheelup
33) In the scrolling shooter we used controller main to initialize and display the score. However, in the maze game we used controller start to initialize the score and controller main to display. Why ?
a) because the maze game we used the keyboard while the scrolling shooter we used the mouse
b) because the maze game we had several rooms
c) because the scrolling shooter we scrolled the screen
d) it would not have made a difference if we did it the other way
34) Most videogames have one main player. What is the name of the main player in the Maze game ?
a) monster_lr b) monster_ud
c) obj_goal d) obj_person
35) In the maze game, when do we move to the next room ?
a) When monster_ud is destroyed
b) When monster_lr is destroyed
c) When obj_person collides with obj_goal
d) When obj_person collides with heart
36) Obj_person has an event called NO_KEY. What happens if we remove it
a) Nothing
b) the program would not run
c) whenever we press one of the arrow keys, the object would move continuously in that direction
40) If we tell an object to jump to the position (random (room_width), -65)
With relative unchecked, we are placing the object
off the screen, above the screen
off the screen, below the screen
off the screen, to the right of the screen
off the screen, to the left of the screen
41) Which of the following action would you find in the control menu
a) Jump to actions and Path Actions
b) Begin block and End block actions
c) Change sprite and Change instance
d) Set score and Display score
42) In the scrolling shooter, how did we ensure that every time a shot was taken, only one bullet was fired.
a) by using the variable can_shoot and a timer
b) by using a small bullet
c) by setting the direction of the bullet to 90
d) by creating the bullet with a small speed
43) On the platform game, what EVENT (s) control the jumping
a) RIGHT and LEFT arrow Key b) UP and DOWN arrow Key
c) UP arrow key and STEP event d) DOWN arrow key
44) When the main character hits the monster from the top, the main character kills the monster, otherwise, the main character gets killed. How is this done ?
a) If the x coordinate of the main character must be greater than that of the monster
b) If the x coordinate of the main character must be smaller than that of the monster
c) If the y coordinate of the main character must be greater than that of the monster
d) If the y coordinate of the main character must be smaller than that of the monster
45) Where in the maze game is the score and the lives being drawn on the screen ?
a) controller_start - create event b) controller_main R-Key event
c) controller_main Draw event
46) In the maze tutorial, it tells you to create some objects, place them in room, then save it as maze_1, then tells you to do a little more and save it as maze_2, then a little more and and save it as maze_3 and then more and save it as maze_4. Why not use just one file name ?
a) because they are 4 different programs
b) to show that when we create a software we should do a few steps, then test it, do a little more, and then test it. It is easier to isolate the problem if we do it by small steps. Also, if there is something wrong, you can always go back to the previous one.
c) because there are four different programmers.
47) The following (s) is an example of a source file in gamemaker (the one we use to create a game).
a) .gmk b) .exe
lulac) .gm6 d) .gb1 and .gb2
48) The following (s) is an example of a backup file that are automatically created by gamemaker
Everytime you save a new version of the game
a) .gmk b) .exe
c) .gm6 d) .gb1 and .gb2
49) If you want to send a game you created and tested for someone to play and that person does not have the gamemaker program in their computer, which file would you send ?
a) .gmk b) .exe
c) .gm6 d) .gb1 and .gb2
50) The following is a source file in gamemaker created with a previous version of the software.
a) .gmk b) .exe
c) .gm6 d) .gb1 and .gb2
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