Question: In games, we often put a rectangular bounding box around our sprites in the game. We can then do collision detection between, say, bombs and
In games, we often put a rectangular “bounding box” around our sprites in the game.
We can then do collision detection between, say, bombs and spaceships, by comparing whether their rectangles overlap anywhere.
Write a Python function to determine whether two rectangles collide.
Hint: this might be quite a tough exercise! Think carefully about all the cases before you code.
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Answer def dorectanglescolliderect1 rect2 rect1 and rect2 are tu... View full answer
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